Thursday, April 25, 2019

Problem-based Learning (PBL)

Problem-based learning (PBL) is indeed an innovation in the education system for the traditional teaching method. In PBL students are given problems and think about how to overcome the problems. πŸ™ I immediately think of many problems that I need to solve in everyday life πŸ˜‚. Yes, PBL is actually some kind of learning through solving any problem that arise in life. It maximise the use of our brain in identifying the problems and generating idea to overcome the obstacles.


In traditional teaching style, teacher usually use explaining method where students will tend to only listen to the teacher and there is no two-way communication going on during lecture. The teacher was the only one that was happy with all the informations she delivered during class, but the students might not have understood a single thing from her lecture. Thus in PBL, students were given tasks to be solved during class, it is a method of cultivating high-level thinking orders (HOTs) among students.


What is unique about PBL, learning starts with the introduction of the problem that need to be solved. Problem must relate to everyday life and have no algorithm. The problem itself is very complex and ill-structured with unclear information or hint to test the ability to think and solve problems of students. It is a non-routine problem solving. It holds a non-isolated context and embedded in a problem scenario. A problem scenario is a situation where the problems take place. It can be in the form of text, dialogue text, newspaper's article, and video.


So, how to solve a problem scenario? πŸ™€


You do not have to worry as Universiti Pendidikan Sultan Idris has came out with a RiLIA thinking template to help students organize their informations they get from a problem scenario into a smaller components. Here, I attach the overview of the RiLIA thinking template πŸ‘‡.




I think RiLIA thinking template is really helpful in breaking all the informations needed according to categories. So, students can see clearly what are the relevant informations, facts, learning issues, as well as, developing questions based on what needs to be learned to understand and solved the problem, and, plan the activities in order to solve the problem.


Dr. Nurul did give us an example of a problem scenario that we need to solve (Learning through experience is very important for Dr. Nurul πŸ˜†), which you can see below πŸ‘‡.




Here is how i solved the problems πŸ‘‡. Ah, I forgot to mention Rauza, she was my partner in this activity. We were actually divided into two groups, Mrs. Kamaliah & Mrs. Farah, Rauza & I. After an hour of brainstorming, here is our solutions for the problem.






As for conclusion, I really had fun that day, I think learning through hands-on and activity like this is very helpful in enhancing students engagement and comprehention towards certain topics. I believed if this PBL method is widely applied in all the alma maters in this world, we can produce students with outstanding HOTs and very adaptable in every situations they get into. 😍


Wednesday, April 24, 2019

Gamification

Today's class is about gamification, gamification in mind will definitely be a game. Yes! gamification is a form of game and what is unique about this game is it can be used in the education class. Pretty awesome actually, by browsing any educational games website, registering as a member and follow given instructions, students can already play any educational games such as quizizz and quizlet that are very easy, cost-effective, and do not use a lot of time and will definitely be the choice of students in testing their comprehention towards any topic they learned before in the classroom. Amazingly, students can access this educational game anytime and anywhere through smartphones or laptops as long as they have internet access. 


Scientificially, gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. In gamification, it is important to have a goal, rules, challenges, feedback, interaction, and narrative story. So that the game will become more meaningful and have a purpose. 


Thus, today class is about designing a simple game, the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. This game must include any concept of physics and can be used in class as a form of assessment for student's understanding about the concept being taught earlier as well as to develop higher order thinking skills among students. This type of game also will make the students engage more in teaching and learning processes.



Hence, Dr. Nurul devided us to form two groups. Group 1 is Mrs. Kamaliah and Amirah. whereas Group 2 is Mrs. Farah, Rauza, and definetely me! Creating a game is quiet challenging actually as it must include all of the essential keypoints as I mention above. I am really impressed with all the game producers in this world πŸ˜‚ they really have tremendous idea!


As you can see below, all of us look very stressful in brainstorming the idea πŸ˜†.




Dr. Nurul also showed us some examples of games that had been designed by her former students to give us the idea on how the game should be created.









After all, I can conclude that every time I attend Dr. Nurul class, I will completely occupied by lots of new things, new information and new techniques in enhancing the Teaching and Learning processes in school. I will definitely use all of these methods in the future! πŸ˜€

Wednesday, March 27, 2019

Powerful Tools for Teaching and Learning: Web 2.0 Tools

Today lesson is more to Experience Sharing Session. The class start with the presenter introducing himself, he is Mr. Ngoo Juon Huoi that better be called John. He wanted to talk about three of the most leading Teachnology in Education which are Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR) . Each students are encourage to try themselves all the powerful tools in Web 2.0 category.


Technology has the ability to enhance relationships between teachers and students. When teachers effectively integrate technology into subject areas, teachers grow into roles of adviser, content expert, and coach. Technology helps make teaching and learning more meaningful and fun.

He started out with explanation of what is AI. 




Then we tried out an example of  Kahoot Hands-on Project which is Quizizz. 


This is a very fun and interactive type quiz where student can compete against each other to acquire first place. The student must answer each question accurate and precisely as well as be the fastest one to answer the question correctly to obtained higher score compare to others. Ofcourse, this will excites all the students in class and they will eagerly wanted to do well compare to their friends. Amazingly, this Quizizz can not only be done during class, it can also be done at home or anywhere else as long as you have the internet access. Students and parents can save their money from attending tuition class that as well will take a lot of time and preparation too. Quizizz helps a lot in understanding more of what students have learn from the theory being taught in class and from the information that can be read in text book. in Quizizz students can test their knowlendge and comprehention on certain topics as the question from quizizz usually has been set according to local standard for example, students in Malaysia can answer the question based on the standard curriculum of Malalysia.


Move to another topic explained by John, he then elaborate on the Augmented Reality (AR) and Virtual Reality (VR). Things getting more interesting as we can experienced ourselves on how do AR and VR look alike and how do them work.






Thus, in ending my reflection towards that day class. i can conclude that each and every class of Communication Technology and Innovation in Physics Teaching and Learning gives a huge impact in my way to educate others especially students in Alma Mater. Too many new technology being introduced and explained extensively in class with the aim of increasing students engagement, comprehention and interest during Teaching and Learning Processes.

Wednesday, March 13, 2019

New Day, New Activity

As Physics Communication & Technology class on March 1st, 2019 started, students were instructed by Dr. Nurul Huda to record a short video using flipqrid apps that can be downloaded and installed by only using smartphone. The apps can be found freely on Google Playstore as shown below.




I successfully managed to upload an introduction video of myself using that apps that i found it was quiet interesting. 


 
It was like a new way to connect and engage with each other during classes where anyone can respond to any video that you uploaded. Interaction between peers can be done anywhere easily as long as you have the internet connections and still stay in the community. In my case, I enroll myself in SFP6024 group facilitated by Dr. Nurul Huda.




However, this in not the only activity on this three hour class, as the clock hit 2.40 p.m. Dr. Nurul Huda begins her lecture. 


Three subtopics were discussed, which are:


1- Trend in education.

Below is the best image to summarize for all the leading education trends in 2019. 




2- Privacy and Copyright issues.


3- Concept Mapping. 

This is the best part of the whole lessons in that day. I get to know how to organize my knowledge according to priority based on hierarchy of concept. I think this can be applied when you are in need to memorize too many informations and to avoid misconception. A concept map should consist of definition and relation between keywords (concept). It is a powerful way for students to reach high levels of cognitive performance. A concept map is also not just a learning tool, but an ideal evaluation tool for educators measuring the growth of and assessing student learning. To ease the work, Dr. Nurul Huda encourage as to use an online software called the Cmap Cloud. Here I share the link https://cmapcloud.ihmc.us/




So, this is what i get from doing this activity πŸ˜€.


and this,



very simple right. I hope this entry can help any of you to find the best way to educate others.


πŸ’–Teaching it the greatest act of optimitism.~Colleen Wilcox πŸ’–

Tuesday, March 12, 2019

My Teaching Philosophy


 
A teacher selflessly dedicated to someone else's success. It is a profession that creates all other professions in this world. Teacher is a superhero, multi-tasker, problem solver, educational wizard, and a mentor. Every teacher comes with their own academic discipline that seeks truth through reasoning rather than empiricism.


Thus, for me, I pointed out some of my own teaching philosophies as referred to other successful educators. 


Every teaching philosophy starts with four big questions which are Why I Teach, What I Teach, How I Teach, How I Measure students understanding.




In this new era of twenty-first century, the development of science and technology has grow rapidly. Learning has made easier. All the informations are beyond fingertips. Teachers started to use more fun and innovative teaching style in order to catch students attention and increase their comprehention towards subject being taught. Teaching and learning becomes very interactive through the uses of modern technologies such as internet, mobile devices, networking, and online sharing. For that reasons, I took an initiative by continuing my study in master's degree programme in Physics Education in Universiti Pendidikan Sultan Idris and enroling myself in Physics Communication and Technology class where a lot of new applications and softwares being introduced by Dr. Nurul Huda to students in that class which mostly are teachers in sake of more modernize and interactive teaching skills to be apply in school. πŸ’—



Problem-based Learning (PBL)

Problem-based learning (PBL) is indeed an innovation in the education system for the traditional teaching method. In PBL students are given...